Schloop
A small autobattler from three guys that are not really game devs, but willing to learn.
You are (not!) playing a slime that runs through an ever looping dungeon. The slime is choosing by itself what it is doing, randomly, depending on its mood (bottom left).
The Runs will go on forever. But beware: the enemies are getting stronger and stronger! But you will too.
The four moods are Bloodlust (how often it will attack), Determination (how often it will run directly through the end of the level), Greedyness (how often it will search for gold or food) and Lazyness (how often it will just chill around and heal for a bit).
You can incentivise the slime to do something with the focus selector, but there is no guarantee that it will do that action -- but it thinks about it!
The Items to find are:
- Food (heals)
- Chest (heals by a huge amount)
- Coins (collect these for comparing your score with friends -- or us developers!)
Developer Highscores to beat:
- Jonas: Level 5 with 8 Coins
- David: Level 8 with 16 Coins
- Flo: Level 15 with 33 Coins
Our Playtester Michel got to Level 6 with 13 Coins!
Used Assets (everything else was selfmade using asesprite and jsfxr):
- https://kenney.nl/assets/graveyard-kit
- https://kenney.nl/assets/mini-arena
- https://kenney.nl/assets/mini-dungeon
- https://kenney.nl/assets/fantasy-ui-borders
- http://hydrogene.itch.io/high-quality-16-bit-music
We did use Godot 4.4.1, with https://github.com/limbonaut/limboai for the Enemy & Player Brains!
Comments
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great idea like combat The Sims for combat. hope it can be polished for deeper gameplay. It's like combat sim.